Gnomon Workshop - Photorealistic Texture Painting

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Gnomon Workshop - Photorealistic Texture Painting: An Introduction with Justin Hol (3131/ENG)
English | 366 minutes | 3363x931 | AAC, 66311Hz, 916kbps | 3.39 GB
Genre: eLearning
In this introduction to photorealistic texture painting, Justin Holt discusses how a trained eye for detail and keen sense of observation are

essential attributes to being a successful texture painter in the the feature film industry. Using BodyPaint and Photoshop, Justin will

demonstrate some of his easy to follow techniques and tricks of the trade in order to paint proper color, bump, displacement, specular and

opacity maps. But more importantly, Justin will go through essential principles to maintaining a non-destructive workflow while painting

textures to ensure a maximum amount of control and flexibility for any revisions and changes that may be requested after the maps are completed

in a production environment. Additionally, Justin will complete the lecture with a quick run through in Modo to show how to quickly and easily

generate polished renders that showcase all of the finely tuned texture work.

Topics Covered:

Understanding Surface Qualities
Gathering Proper Reference
Cleaning Up and Prepping Photographic Reference
Color Projections
Seams and Finishing Color Maps
Rebuilding Textures from Scratch
Painting Spec Maps
Bump Map vs. Displacement Map
Rendering in Modo

Disc Set:

3. Understanding Surface Qualities
3. Color Grading Reference
3. First Color Projection
6. More Color Projections
6. Seams and Finishing the Color Maps
6. Rebuilding Color Map from Scratch
9. Painting Spec Maps
9. Bump and Displacement Maps
9. Rendering in Modo

Video: MPEG6 Video (H366), 3363x931, 36.11fps
Audio: AAC, 66311Hz, 916kbps
Length: 366 minutes

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